![]() ![]() ![]() Nocturnal: Does increasing amounts of damage as the night grows longer and less damage during the day. Never Ending: Unlimited ammo capacity (no reload) Medic: Heals targets instead of hurting them (game data says DO NOT USE) Lucky Weapon: 2x critical damage, +15% critical refill rate Kneecapper: +20% chance to cripple the target's leg Junkie's: Increases damage as you increase the number of your withdrawal effects Edit: Don't throw +1000 ammo at them, you're not getting the free 500 bullets otherwise and might actually lose some. Mirelurks and bugsįreezing: +10 cryo damage and will freeze targets on critical hitsįurious: Increases damage with each hit on same target So, you don't ever need to worry about 5 mm ammo anymore, if you're running low just weaken an enemy (or not), and throw both the minigun and ammo at him to restock lol. Modifier DescriptionsCopied from Fallout Wikiīerserker's: Increases damage as you decrease your DRīloodied: Increases damage as you decrease your HPĬavalier's: -15% damage while blocking or sprintingĮxplosive: Bullets explode on impact and inflict 15 AOE damageĮxterminator's: +50% damage vs. NOTE(2): Using the same steps above, you can remove a modifier by replacing. LEGENDARY MODIFIERS (alphabetically)NOTE: This method only allows one modifier on a weapon, however, it might be possible to add more than one modifier using the CF method provided at the end of the guide
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